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![]() Traditional and Computer Aided Design and Graphics Los Angeles, California, USA, Terra, Solar System Sol, Milky Way Galaxy, Local Group, Virgo Super Cluster, Local Universe |
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These thumbnails are intentionally random. Click on any image and use your "Back" button to return here. For specific projects, refer to Credits. For specific disciplines, refer to quick links.
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What is Kesign Design Consulting? Artist/Mission Statement Computer Programs Resume Resume download Credits Credits Download Visual Resume Download What is Kesign Design Consulting? Kesign Design Consulting started as Ken Larson Miniatures in 1980. As we shifted from miniature construction to scenery and Architectural design in the early 1990s, we saw a need to change the name and did so in 1994. Services now include Production Design, Art Direction, Set Design, Visual Effects Design, Interior Design, Theme Park and Theme Architecture Design, and a variety of Traditional and Computer Graphics and Web Design. Facilities include both a design studio and a model shop. Our research collection includes over a thousand books, over 80 years of National Geographic magazines, numerous periodicals, CD-ROMs, tens of thousands of slides and photographs, an extensive collection of catalogs and samples, file cabinets of clippings, and access to the World Wide Web. Artist/Mission Statement Since I was about seven, I have been designing theme parks, film sets, zoos, worlds, and objects. I have never thought of myself as an artist, rather, I see myself as a designer. I see art as something visually pleasing alone, or visually not pleasing, depending on the intent of the artist. I have always designed for usefulness. To me, an object that is made to be used must function well first and then be visually appealing. Too often I have seen buildings that are praised for their design but do not enclose a space effectively or have structural problems. I have seen beautiful houses that I would not want for a home. I have used tools or other objects and wondered why the controls are so hard to reach. I want to design useful environments that also happen to be exciting places to experience. I feel that my imagination is what makes me a good designer. I am not referring to imagining a good design, instead, I am referring to imagining myself using the object, living in the house, riding the theme park attraction. By so doing, I mentally encounter and solve problems before resources are committed. As a professional model builder for eighteen years, this imagining of a situation has saved me countless hours and materials by anticipating a problem and solving it before using time and materials to pursue a dead end. By the time I start construction, most of the problems are expected and resolved and the model seems to fall together. My fantasy is to build a theme park that would be a cross between Disneyland with its perfectly choreographed story that the visitor passively enjoys and Delos (the overall complex in the movie Westworld) with its "spare no expense" attitude to making a believable interactive experience. I would like to build a theme park in which the visitors interact with the characters, both audio-animatronics and carbon based. It would recreate worlds, past, present, future, and imaginary, to the finest movie set-like detail. I believe that if theme parks don't become more interactive, they will loose out to Virtual Reality, why hassle with packing and traveling if you can insert a new disk. I would like to put over thirty years of film and theme park experience and endless hours of education to use in designing the best interactive experience on Earth. If I can't build the best theme park on earth, I'll be happy to build the first theme park on the moon. Computer Programs: DOS and Windows 3.1 to 2000, XP and Macintosh. Expert with AutoCAD since 1991. Release 10 through current. including AutoCAD © and AutoCAD Architectural Desktop. Also experience with Photoshop 7, Illustrator 10, 3D Studio Max R4, 3D Studio Viz R4, Corel Draw 10, Poser 4, Virtus ConceptCAD, MiniCAD/VectorWorks 10, and other design related applications. Computers and 36" plotter standing by. Own over a dozen major CAD and graphics programs. All software is licensed. Resume: Position: Art Director, Set Designer, Interior Designer, Computer Drafting, Computer Modeling and Rendering, Computer Graphics, Walk-through and Animation, Web Site Design. Experience: Began working in Visual Effects in 1978 as Model Maker on Buck Rogers. Has remained involved in Visual Effects for over three decades. Projects include motion picture, television, commercials, theme park, Interior Design, and Architecture. Began working with computer graphics in 1991. Member I.A.T.S.E. Locals 800 (former: local 847 before merger with 800, honorable withdrawal from locals 839 & 44). Technical Skills: Design. Drafting - traditional (by hand) and CAD. Excellent spatial perception. Experience working with Visual Effects and miniatures. Computer Specialist classification in Local #800. Education: California State University Northridge, California (1993-1994) MAJOR: Art - Interior Design DEGREE: Bachelor of Arts HONORS: Dean's List CLASSES: Interior Design, Art History, Furniture Design. California State Polytechnic University, Pomona, California (1976-1978 and 1994) MAJOR: Urban Planning TIME: Two years CLASSES: Town Square - Chino, Redevelopment, Planning, Transportation. Pierce College Woodlands Hills, California (1973-1976) MAJOR: Architecture DEGREE: Associate of Arts CLASSES: Drafting, Rendering. Additional Training: Digital Media Exchange Los Angeles, California (2000) CLASSES: Computer classes: Photoshop, Illustrator, form-Z, Web Design, VectorWorks. Learning Tree University Chatsworth, California (1990-1999) CLASSES: Interior Design, computer skills, Production Design, Photography, Rendering, Drawing, Story Boards. UCLA Extension Universal City, California (1994-1998) CLASS: Set Design, Production Design, Art Direction. Hollywood Hands-on North Hollywood, California (1991-1993) CLASSES: Over a dozen classes in various computer graphics programs, including Photoshop, Virtus, 3D studio. West Valley Occupation center Woodland Hills, California (1991-1994) CLASSES: AutoCAD - 6 semesters/600 hours; 2 semesters of Comercial Photography. Art center of Design Pasadena, California (1992-1993) CLASS: Introduction to Environmental Design. CSUN Extension Northridge, California (1990) CLASS: CADKey. Others: CLASS: A variety of one day seminars, classes at the museum where I volunteer, Contract Services training in Set Design and in Special Effects, photography and ceramics at an adult school. Extension classes. I have been taking classes almost continuously since 1990. Resources: I own a large design research library. In addition to hundreds of books on art, architecture and design from many parts of the world and time periods, I also have a large collection of magazines. I own over 80 years of National Geographics and all issues on CD-ROM. I also have available CD-ROMs on many subjects. Personal: I have been a volunteer since 1989 at the Natural History Museum of Los Angeles County, since 1990 at the George C. Page Museum of La Brea Discoveries, and started volunteering at the William S. Hart Museum in 1999. Duties include, or have included, Information, Membership, Registrar, Historian, Photographer, Audio video, Editor of News Letter, maps and graphics, Gallery Interpreter. I have received several recognition awards. For a time, I was also a Citizen advisor, California Museum of Science and Industry Exposition Park Master Plan. Participated in meetings and wrote opinions. I've also attend community meetings on the renovation of the Griffith Park Observatory. I recycle. Among these, I find time to be active in the American Institute of Architects - Interior Committee, Interior Design Society, and Hollywood Digital Forum. Hobbies include (when I can find time): model making, photography, reading, cooking, history, web design, home improvement, furniture design and building, gardening, various fine arts and crafts, careing for my pets. Resume Updated: July 30, 2013 Download in Acrobat Credits: Updated: July 30, 2013 Download in Acrobat Visual Resume: Updated: July 30, 2013 Download in Acrobat Sexy Hair Concepts ER Rendering for Suzanne Furst Interiors, 2003 Star Trek Desk P. B. X., 2003 The Spaces, 2003 The Polar Express, 2003 I Spy, 2002 Casella patio, 2002 Pole Home, 2002 C.S.I., 2000-2002 Dinner with Kip, 2002 Play Houses, 2001 Various Architectural Projects for TDM Architects, 2001 Various Interior Design Projects for Nancy Lerner Interiors, 2001 Titus, 2001 Secret Disguise (American Pie 2), 2001 The Last Castle, 2001 That's My Bush (original title, Family First) Collateral Damage, 2000 Dog Days, 2000 Assistance League of Southern California Design House, 2000, 2000 House Beautiful/Art Directors Guild Hollywood Bungalow Project, 2000 Gabrielle, 2000 Convention Booths, 2000 The Continuing Adventures of Kid Dynamo, 1999 Theatres, 1998-1999 Freak Boy, 1999 X-Files, 1998 Shrek, 1997-1998 Alien Empire, 1997 Pretender, 1997 The Pentagon Wars, 1997 Cracker, 1997 Ramayan, 1997 Batman and Robin, 1996-1997 Absolut Versace, 1997 Contact, 1996 Independence Day, 1995-1996 Indiana Boomtown Casino, 1995 Batman Forever, 1995 Various while at Disney Molding, 1991-1994 Video game for Star Games, 1994 Outbreak, 1994 Various engineering, display, aerospace, architectural for Design Models Incorporated, 1981-1993 Attack of the Fifty Foot Woman, 1993 Tall Tale, 1993 Adams Family II, 1993 Lucky Goldstar, 1992 Acura Commercial, 1992 - Video Clip Toys, 1992 Batman Returns, 1991 Honey, I Blew Up the Kid, 1991 - Video Clip Another 48 Hours, 1991 City of the Future 2110-Gas Science center, 1991 Die Hard II, 1991 Various projects at Walt Disney Imagineering, 1990 The Doctor, 1990 Mini Plants, 1990 Various aerospace models for Tom Taylor, 1982-1990 Solar Crisis, 1989-1990 Buried Alive, 1989 - Video Clip 1 - Video Clip 2 Tales from the Crypt, 1989 The Hunt for Red October, 1989 Various Television shows and Features in the Universal Prop Shop: Knight Rider, Air Wolf, Murder She Wrote, Amazing Stories, many others, 1984-1989 Abyss, 1989 Various Television shows in the Paramount Studios Prop Shop: Cheers; Happy Days, 1983-1989 Anderson Group Commercial, 1988 Isuzu Commercial, 1988 The Owl, 1988 Switched at Birth, 1988 Star Trek: The Next Generation, 1987 Various Television shows in the Lorrimar Studios Special Effects Department: Max Headroom, Valerie; Perfect Strangers; Dallas , 1987 Batteries Not Included, 198? The Beast, 1987 Child's Play, 1987 Space Balls, 198? Karate Kid II, 1986 McDonalds Commercial, 1987 2010, Odyssey Two, 1984 Red Dawn, 1983 Baby, 1983 Star Trek III - Search for Spock, 1983 Horizons-Choose Your Tomorrow (EPCOT), 1983 Playtex Commercial, 1983 Splash, 1983 - Video Clip High Frontier, 1982 American Motors, 1982 Communicore (EPCOT) (1982Jovan Dial-A-Tan Commercial, 1981 Tomy Toys Commercial, 1981 Sasson Jeans Commercial, 1981 Flying Tigers Commercial, 1981 Beast Master, 1981 Pacific Northwest Yellow Commercial, 1981 One from the Heart, 1981 Safari Rally, 1981 Body Heat, 1980 Buck Rogers in the 25th Century, 1979-1980 Exxon/Esso Gas Station, 1980 Galactica 1980, 1980 Roadie, 1980 Battlestar Galactica,1979-80 Cheach and Chong's Next Movie 1979 Airport '79, 1979 Buck Rogers in the 25th Century, 1979 Position on PiracyI think my feeling is about the same as everyone else in the business. If the public finds a way to get their entertainment without the producers receiving any money to compensate them for their expenses, they simply would be able to justify sending money to produce new properties.The industry is suffering all sorts of financial problems. Exchange rates make other countries less costly. Subsidies paid by other countries lure productions away. Piracy may well be the last straw and destroy the motion picture industry in this country. I think we all want the motion picture industry to stay here and piracy doesn't help. How it effects my craft. If the producer can't make a profit on products, they won't hire me or any one else to help make them. 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These thumbnails are intentionally random. Click on any image and use your "Back" button to return here. For specific projects, refer to Credits. For specific disciplines, refer to
quick links.
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